|
|
Author
| Message |
|
Please submit any practical tactics exersizes here. Practical means from an actual game (your game on QA or elsewhere, a freinds game, or a published game
|
|
2B4k/6pp/pnq3b1/3p2P1/1p1r4/6Q1/PPP4P/2KRR3 w - - 0 1
|
|
r6r/pp5p/2n2Qpk/8/3pN3/5PK1/Pq4PP/R6R w - - 7 20
|
|
The second one isn't that hard I find... Nd6 does the trick (and then either Nf7+ or Nf5+ followed by Qh4#). Black could try something fishy to try to prevent Qh4#, such as Qxg2+, but that doesn't solve much (and probably just delays mate anyway).
The first one, I couldn't find much of a win, except for simplifications that leave white up an exchange: 1.Bf5 Rxd1+ 2.Kxd1 Bxf5 3.Qc7 Bxc2+ 4.Kc1 Ba4+ 5.Qxc7 Bxc7 6.Rd6 and White wins a piece and is up and exchange. On 4.Kc1, White could try Kd2, but that's just asking for trouble with Nc4+ and some Q checks to follow... that's pretty bad.
Did I miss something?
|
|
1. Bf5 seems to be the best move, but what are you playing after 1...Bxf5 ?
|
|
Qc7 probably... it'll eventually transpose into the line that I wrote, as long as Black plays Rxd1+ at some point (which is necessary so that Bxc3 comes with check).
|
1 2 Next |
|
|
|