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Topic: Choosing a move
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anyone4chessCanada flag
So you have gone down my list (how to think) or you have your own method of getting to the point of considering what move to make, you have a few options (moves to consider) but now your not sure which move to make or even worse you dont have a move at all.

This area of chess is a little harder to explain however, I will try to pass on some useful information. Never make a move that does not have a purpose (plan or idea), you may see a move that looks good (what I call the pretty moves) but other than the fact the piece is sitting on a good square there is no continuation or hope for further action at least nothing you can see. Example; a knight on d5 or e5 may look good and this may be their normal squares but if you honestly cant see a plan (follow up) and you have other options you may wish to consider the other moves. Using this approach will always allow you to make a good move however, not always the best move.

I want to take a moment to talk about statements like (good move, best move) I use this term so often that I think it needs to be explained. Depending on your experience and your level of play, making a move that follows a logical course of action will always be a good move and in most cases will be your best move based on your level, there may be a better move on the board but if you dont understand that move or cannot form a plan with this move how can you say it is the best move.

Nimzoswitch used to use a system called overprotection, which basically is, find your strong points in your game and protect them.

Andrew Soltis said in one of his books (dont remember which one) if you create a weakness you will always know where you opponent is going to attack (I always found that to be interesting and I use it sometimes...grin).

Try to find moves that give you more than one reason to make that move, for example your move protects the center and allows a piece to develop, a move that offers more ideas or choices in most cases is the better move.

If you believe in the idea of squares (theory of squares) then look at the board and find the squares that are being attacked or defended the most in the game and make your move based on this information (this is similar to overprotection ).

You need to see beyond your move to determine if the resulting position is something you can play (have a logical continuation) or leads you into disaster.

Finally, and I know some players disagree with this reasoning (play the board or the person) knowing the positions you like to play and knowing how your opponent plays can guide you when making a move.

razomanPhilippines flag
Thanks. This is very useful.


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