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Topic: Time Control Issue!
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I am playing a game with a time control of:
"Time Controls: 7 days/move [+ 7 days]"
My opponent moves quickly and his clock stays at about 14 days to move. However, I have made 5 moves today and my clock is still at 7 days and 5 hours to move.
This seems like a bug to me. Or, am I misunderstanding how much time gets added for each move?
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It is almost like my clock is only increasing my the amount of time my opponent has used on their move.
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What this means is that you have used up nearly all of your banked time (the extra 7 days). Since your opponent never takes seven days to make his move, he will always have 14 days after each of his moves. For you to have used up so much of your banked time, either you were away from your computer for nearly two weeks or you typically take more than 7 days to make a move (i.e. you are repeatedly eating into your banked time). The latter doesn't seem likely considering the game's start date.
If you always make you moves before 7 days have passed, after you opponent's last move, then there might be a bug.
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Thanks for your response.
I am confused because I thought that after every move I make, 7 days would be added to my clock. So, yes, once I took almost all of the 14 days. But just today I have made 6 moves. Still I only have 7 days and 4 hours on my clock.
Doesn't that make it a bug?
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No, the clock doesn't increase by 7 days for each move.
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Banked time can never be refilled. If you run it down, it is gone. It only runs down when you exceed the regular time limit.
After each of your moves (actually, your opponent's move), your regular time component resets. This does not involve any 'addition' of time as whyBish pointed out ... just a reset of the clock after each move.
Each time you make a move, your opponent's clock is not resetting to 14. It is resetting to 7 plus whatever he still has banked.
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